The DS connectivity is welcome, but ultimately lame. As is the lack of D-pad support in the paint program – I'm a lot more accurate navigating the canvas pixel-by-pixel with the D-pad than I am with the pointer.Īdding Wii Remote motion was kind of cool, but requiring pointing is a bit of a drag. The lack of Classic Controller support is disheartening and almost speaks volumes of the development laziness. Sometimes directional control works better than point-and-click, and we wish we could navigate the menus without having to constantly lift our arms to aim the pointer. We're constantly reaching for our Nunchuk controller so we can have more direct control over our on-screen characters, but even with the analog stick plugged in you're still required to "point" to do certain actions. First, the pointer controls stink, flat out. Fix the Mistakes Animal Crossing: City Folk isn't perfect – aside from a large list of "could have been," there's a handful of issues we wish the company addressed before they sent the game to store shelves. But what do we Animal Crossing fans want? What could possibly make such a wonderfully relaxing, casual experience such as this a better game for all? We've got a few ideas, and many won't affect the original charm of the franchise. But for gamers who've already spent hours, days, weeks, months, even years pouring effort into making their Animal Crossing life the best it could be, well forgive us if we feel a little entitled to something new. For gamers who've never experienced an Animal Crossing series, it's not such a bad thing to get all the preexisting content in a new package. Unfortunately, very little effort was put into fresh gameplay content in Animal Crossing: City Folk – the development team played it safe and simply rehashed and recycled almost the entire design of the previous two titles, without putting much effort into providing anything new beyond a handful of insects, fish, and furniture. With the past two titles in the series, Nintendo established a successful franchise on the GameCube and Nintendo DS by selling several million copies a piece, so clearly there's a market for giving pre-existing fans something new to experience. The problem? It brought back all of the fun and surprises of the previous games.
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